![]() ![]() Normally, you can only rotate them with the keyboard, not flip them. Key bindings for flipping items in the inventory screen when using keyboard and mouse.This fix makes QTEs that involve rapid button presses much more forgiving. This gets even worse in Professional difficulty, making it seem almost impossible to survive the minecart and the statue bridge QTEs. When running in 60 FPS, some QTEs require extremely fast button presses to work.Position to draw the game window when using windowed mode.Whether to use a borderless-window when using windowed-mode.But not anymore! I was able to replace all the models with their examine-model counterpart! So, you can imagine how extremely detailed they look now!! ![]() ![]() This forced me to optimize the item models and even all the improvements I did over the original low-poly models, they didn’t look as good as the ingame and examine models. The game crashed when the file that contains the inventory and Merchant store models (ss_pzzl.dat) reached 1,35 MB approx. It makes the game to allocate more memory for the inventory screen, preventing crashes with high-poly models inside ss_pzzl.dat: No file-size limitations in the inventory.Here goes the complete list of the current improvements: They’ve been able to fix a lot of things, all of them can be enabled or disabled by simply editing a. What you’ll read now is all their work! And in fact, you already can test some of these features using nipkow’s “re4_tweaks”, which is still in development. Thanks to the combined efforts of the community, we’ve been able to raise this project to another level by fixing some infamous issues this and previous HD ports had.Īnd it’s all thanks to nipkow and emoose (maybe some of you already know them). The day is approaching… I know some of you may feel slightly disappointed when you see the release day, but believe me, it will deserve the extra month of waiting. ![]()
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January 2023
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